Yibo Yin
尹义博

Master's student
Digital Humanites
École polytechnique fédérale de Lausanne

Email: yibo.yin@epfl.ch
Curriculum Vitae
Github

May 2024, at Wuhan University


A Short Bio

I am a first year master's student in Digital Humanites at École polytechnique fédérale de Lausanne (EPFL). Previously, I obtained my B.Eng. in Computer Science from Wuhan University (WHU). During my studies, I have had the privilege of being advised by Prof. Chunxia Xiao, Prof. Xiaohu Guo and Prof. Toshiya Hachisuka.

Research

My research interests primarily lie in Computer Graphics, with a focus on photorealistic rendering and light transport simulation. I also have research experience in geometric processing, mainly involving medial axis transform and subdivision surface fitting. Like many distinguished scholars in this field, I aspire to create a simulated world within computers.

Publications

MATStruct

MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization

Ningna Wang, Rui Xu, Yibo Yin, Zichun Zhong, Taku Komura, Wenping Wang, Xiaohu Guo
ACM SIGGRAPH Asia 2025 (Conference Track)


Projects

Interactive Ray Tracer

Interactive Ray Tracer

A course project focused on developing a basic ray tracer, featuring:

    • Interactive GUI
    • Support for diffuse, metal, and dielectric materials
    • Ability to add materials, light sources, and objects (spheres)
    • Whitted Style Ray Tracing

Software Renderer

Software renderer

A compact software renderer that implements the rendering pipeline, featuring:

    • MVP (Model-View-Projection) transforms & Movable camera & Perspective projection & Z-buffer
    • Texture mapping & Programmable vertex and fragment shaders
    • Shadow mapping & Screen space ambient occlusion (SSAO)

Photon Mapping

Reproduction of photon mapping

A reproduction of the Rendering Techniques paper Global Illumination using Photon Maps with final gathering.

Q-MAT source code

Q-MAT source code repository

An open-source code repository for SIGGRAPH paper Q-MAT: Computing Medial Axis Transform by Quadratic Error Minimization.


Misc

I developed a passion for football as a child, and it has since become my favorite sport. I am a die-hard fan of Chelsea F.C. and Hohhot Zhong You Football Club, which was once the only professional football club in my hometown. In my spare time, I occasionally write articles on football tactics and strategy analysis. I also enjoy playing baseball and often watch Los Angeles Dodgers games because I'm a fan of Clayton Kershaw. I am also a member of the Baseball and Softball Association at Wuhan University.

Apart from sports, I enjoy reading classic mystery novels and studying military history.

Additionally, I am an avid video game enthusiast who enjoys a wide range of games, including Football Manager, Final Fantasy, Persona, Assassin's Creed, and The Elder Scrolls, among others. Notably, I unlocked all achievements in Persona 5 Royal Edition.